8 Video Games Axed for Bizarre Reasons
Video games take years to craft, blending creativity and tech to spark joy for players. Yet, some promising titles get scrapped, often for reasons that leave me scratching my head.
I’ve dug into eight games that got canceled for odd or downright silly reasons. From corporate missteps to strange priorities, these stories show how the gaming world can be unpredictable, robbing us of experiences that could’ve been amazing.
8. Earthblade

‘Earthblade’, a 2D platformer from Extremely OK Games, was meant to follow the acclaimed ‘Celeste’ (2018). Announced in 2021, it promised tight platforming and a vibrant world but was canceled in December 2024. A messy dispute over IP rights with a former art director derailed the project, halting development.
The team shifted to prototyping new ideas instead, leaving ‘Earthblade’ in limbo. It’s wild to think a legal spat over ownership could kill a game with so much potential. Fans of ‘Celeste’ were left disappointed, missing out on another heartfelt adventure.
7. Donkey Kong Racing

‘Donkey Kong Racing’ was a planned sequel to the beloved ‘Diddy Kong Racing’ (1997), set for the GameCube. Rare, the developer, aimed to deliver fast-paced kart racing with Donkey Kong characters. Microsoft’s 2002 purchase of Rare led to a loss of Nintendo character rights, forcing a rebrand that never materialized, and the game was axed.
It’s baffling that a corporate buyout squashed a game with proven fan appeal. The original’s success made this cancellation sting, as players missed out on jungle-themed races. Rare’s shift to other projects left this title as a what-could-have-been.
6. The Avengers

A game based on ‘The Avengers’ comic arc Secret Invasion was in the works at THQ around 2011, focusing on Skrull shape-shifters. It wasn’t tied to the 2012 film but aimed for a gritty, comic-faithful adventure. THQ’s financial troubles and bad investments led to its cancellation before any official reveal.
It’s absurd that a game with such a cool premise got canned due to corporate mismanagement. Footage later surfaced on Unseen64, showing polished work that never saw daylight. Marvel fans were robbed of a unique superhero romp.
5. Super Mario RPG 2

‘Super Mario RPG 2’ was planned for the Nintendo 64 after the success of ‘Super Mario RPG’ (1996). Nintendo and Squaresoft teamed up again for a sequel blending Mario’s charm with RPG depth. Nintendo canceled it, fearing it would compete with their own ‘Paper Mario’ (2000), prioritizing their in-house project.
It’s strange to think Nintendo ditched a proven formula to avoid splitting their own audience. The partnership’s potential for another quirky hit was lost. Fans of the original still crave what this sequel could’ve offered.
4. Metroid Dread

‘Metroid Dread’, a Game Boy Advance sequel to ‘Metroid Fusion’ (2002), was set to bring Samus Aran back in a 2D action game. Announced in the early 2000s, Nintendo scrapped it, believing the handheld couldn’t handle the vision, despite the GBA’s success with similar titles. It was later revived for the Switch in 2021.
Canceling a game over hardware doubts when the GBA rocked ‘Fusion’ feels off. Fans waited nearly two decades for ‘Dread’ to shine. It’s a shame the original vision was shelved for such a shaky reason.
3. Star Fox 2

‘Star Fox 2’, a follow-up to the hit ‘Star Fox’ (1993), was nearly complete for the SNES. Nintendo pulled it, worried it would steal thunder from the Nintendo 64’s launch in 1996. The game stayed buried until its release on the SNES Classic in 2017, proving its quality.
It’s crazy that Nintendo shelved a finished game just to hype a new console. The ROM leak later gained a cult following, showing fans wanted it. This move delayed a gem for no good reason.
2. Scalebound

‘Scalebound’, announced in 2014 for Xbox One, was a PlatinumGames action RPG featuring a brash hero and a giant AI dragon. Revealed at E3 with flashy trailers, it promised epic battles. Microsoft canceled it in 2017, citing concerns over PlatinumGames’ ability to deliver, despite their strong track record.
Ditching a game with such a bold concept over vague doubts feels shortsighted. The dragon-riding gameplay looked thrilling, and fans mourned its loss. Microsoft’s cautious call robbed us of a potential hit.
1. Banjo-Threeie

‘Banjo-Threeie’ was set to continue the ‘Banjo-Kazooie’ series after its Nintendo 64 hits (1998, 2000). Rare planned it for the GameCube, but Microsoft’s 2002 acquisition of Rare forced a platform shift to Xbox. Without Nintendo’s characters, the project morphed and was canceled, replaced by the divisive ‘Banjo-Kazooie: Nuts & Bolts’ (2008).
It’s ridiculous that a beloved series got derailed by a corporate sale. Fans craved a true third adventure, not a rebrand. This cancellation left a hole in platforming history.
Which canceled game breaks your heart the most, or is there another axed title I overlooked? Share your thoughts in the comments!


