5 Things About ‘Wonder Woman’ That Made Zero Sense and 5 Things That Made Perfect Sense

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War, gods, and a hero’s first step into the world of men. The movie blends myth with World War I and a bright superhero origin. It hits big emotions and bold action.

But some moments raise questions. Others feel spot-on and earned. Here are five that made zero sense and five that made perfect sense—taking turns so you feel both sides.

“Godkiller” being a decoy — zero sense

Warner Bros.

The Amazons teach Diana that the sword is the “Godkiller.” It shatters as soon as she clashes with Ares. That means the weapon was never special, which makes their centuries of training look misinformed.

If they only wanted to hide the truth about Diana, any blade would do. Sending her to war with a fragile symbol is odd. The twist is fun, but the setup does not add up.

No Man’s Land tactics — perfect sense

Diana takes the lead under heavy fire. She has a shield, bracers, speed, and focus. Drawing fire to herself so the team can flank the trenches tracks with her powers and courage.

Her move frees the village soon after. The sequence shows clear goals and cause-and-effect. It fits her character and the battlefield.

Ares’ “I only whisper” plan — zero sense

Warner Bros.

Ares says he merely nudges humans. Yet as Sir Patrick he pushes key events and funds a deadlier gas. The story shows both hands-off and hands-on control.

If his point is free will, why the secret micromanaging? His plan changes to suit the scene, not a steady motive. That muddies the theme.

Diana’s sheltered worldview — perfect sense

She grew up apart from men and modern society. She knows myths and combat, not politics or slang. So her blunt questions in London feel real.

She learns through action and pain. Her view shifts from “kill the god, end the war” to “choose to fight for people.” That growth is clear and steady.

Ludendorff’s gas mask bit — zero sense

Warner Bros.

Dr. Maru says masks will not help. Ludendorff orders soldiers to wear them anyway, saying “they don’t know that.” It is a cruel gag.

But troops would see the masks fail at once. The scene bends common sense to land a dark laugh. It undercuts the logic of the threat.

Amazon beach tactics — perfect sense

Warner Bros.

The Amazons use height, horse archers, and crossfire. They bait, then surround. Ropes, shields, and timing beat guns on open sand.

The fight sells years of drill. It shows why this force is feared. Their teamwork reads as smart, not just stylish.

Sudden power spike in the finale — zero sense

Warner Bros.

Diana flies, absorbs lightning, and launches huge blasts in the last fight. She had not shown those powers before. There is little setup for such a jump.

The scale looks cool, but it blurs limits. Stakes drop when new powers appear on demand. Clear rules would help.

Themyscira’s hidden barrier — perfect sense

Warner Bros.

The island sits behind divine camouflage. Outsiders cannot see it or sail to it by chance. That explains why it stayed safe so long.

Steve enters only by accident during a chase. The gap opens and closes with the pursuit. The rule is simple and holds.

Charlie’s sniper arc — zero sense

Warner Bros.

Charlie freezes when it is time to take the shot. After that, his skill barely matters to the mission. The team keeps moving without fixing his issue.

It looks like setup for a later win or loss. That pay-off never comes. The thread is dropped, and it shows.

The watch as promise and payoff — perfect sense

Warner Bros.

Steve’s watch stands for time, duty, and a deadline. He hands it to Diana before his last mission. It marks the choice he makes.

Later, the watch anchors her memory and resolve. It ties love, sacrifice, and purpose in one small object. Clean setup, clean payoff.

Share your take: which moments in Wonder Woman made you cheer and which made you scratch your head—drop your thoughts in the comments.

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