‘Assassin’s Creed Odyssey’ Is Getting a Massive Second Life Thanks to Christopher Nolan
Ancient Greece is having a moment again, and this time it isn’t because of a new game release or a splashy remaster. Christopher Nolan’s latest film has turned into an unlikely marketing engine for a nearly eight-year-old Ubisoft title, and the numbers behind it are hard to ignore.
‘The Odyssey,’ Nolan’s take on Homer’s legendary epic, premiered in theaters on July 17 and has been dominating box office conversations ever since. What’s less expected is the ripple effect it’s had far outside movie theaters, specifically inside the world of gaming.
That ripple has a very specific shape: ‘Assassin’s Creed Odyssey’ has seen a 90 percent increase in players following the release of ‘The Odyssey’ movie, according to data from Alinea Analytics. Total daily active users nearly doubled across console and PC platforms within ten days of the movie’s premiere, climbing from 122,000 on the film’s opening day to 233,000.
The breakdown by platform tells an even more interesting story about where that surge came from. Xbox led the way with a 134% jump, going from 36,000 to 84,000 daily active users, while PlayStation nearly doubled its numbers to 114,000 active players. Steam, meanwhile, only saw a more modest 26% increase.
That gap between console and PC growth isn’t random. Most of the player surge came from PlayStation and Xbox largely because the RPG is available on PS Plus and Xbox Game Pass, meaning moviegoers inspired by Nolan’s epic didn’t need to buy anything to jump straight into ancient Greece themselves.
Alinea Analytics’ Rhys Elliott, who led the research behind the report, pointed to subscription access as the driving factor behind the console-specific boom. Elliott tied the console surge to subscription availability, since ‘Assassin’s Creed Odyssey’ is on both Game Pass and PlayStation Plus.
It’s worth noting that ‘Assassin’s Creed Odyssey’ and ‘The Odyssey’ aren’t telling the same story. The 2018 game follows a descendant of Spartan King Leonidas navigating a fictionalized version of ancient Greece, distinct from Nolan’s adaptation of Homer’s poem, but the shared setting and mythological backdrop appear to have been enough to pull curious viewers toward their controllers.

Ubisoft, for its part, doesn’t seem to have needed to do much heavy lifting to capitalize on the moment. The publisher’s promotion was minimal, consisting mainly of a few social media messages linking the game to the movie, yet the engagement numbers climbed anyway, suggesting the connection between the two ancient Greece stories was strong enough to sell itself.
Sales figures haven’t moved nearly as dramatically as engagement has, with industry trackers noting the game has sold around 400,000 copies year-to-date, a modest figure compared to the DAU spike. That gap between sales and active players suggests most of this resurgence is coming from existing subscribers rediscovering a game they already had access to, rather than new buyers picking it up fresh.
Still, the numbers give Ubisoft something valuable beyond a short-term traffic bump. Industry analysts have floated that the renewed attention could serve as useful data points if the company ever considers a remake along the lines of its recent ‘Assassin’s Creed’ remaster efforts, since a movie-driven demand spike is proof the appetite for this specific setting hasn’t faded.
For a game nearing its eighth anniversary, that kind of organic revival is a rare gift, and it’s one Ubisoft didn’t have to spend a marketing budget chasing. Sometimes all it takes is a big-budget film pointing audiences back toward a world that was already there waiting for them.
Has Christopher Nolan's 'The Odyssey' made you want to play 'Assassin's Creed Odyssey'?
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