Fans Speak, Frontier Listens: ‘Jurassic World Evolution 3’ Drops AI After Fan Backlash

The team behind Jurassic World Evolution 3 has made a big change after fans pushed back hard. Frontier Developments, the studio making the game, confirmed that they’re removing generative AI from the scientist portraits after getting lots of criticism online.
It all started when the developers announced that the upcoming game would use AI-generated images for the characters.
That didn’t sit well with many players, who jumped on forums and social media to call it out. People wanted real artists, not AI, to be the ones creating content for the game.
In response to the complaints, Frontier posted a short update on the game’s Steam page. “Thanks for your feedback on this topic. We have opted to remove the use of generative AI for scientist portraits within Jurassic World Evolution 3,” they wrote. This message was also shared multiple times by fans across the Steam discussion board.
Even though it may seem like a small detail, a lot of players saw this as a bigger issue. They were worried that using AI art might replace human creativity in the long run. One fan commented, “JWE 1 and 2 didn’t get lazy with this. The fact they even used it is a red flag and should NOT be the norm in video games.” Another player added, “Thank you. Excellent decision.”
Frontier also confirmed that the game is still on schedule. Jurassic World Evolution 3 will launch on October 21, 2025, for PC, PlayStation 5, and Xbox Series X/S. So, removing AI won’t delay anything, at least for now.
There were also some deeper discussions happening in the community. One user pointed out that AI tools have already been used quietly in games for a while now, and some people didn’t even notice.
Another user asked if people would be okay with AI being used in more technical parts of the game, like creature movement or animation. They said, “Would you be against using generative AI to train the various creatures how to move and interact, making every animation unique?”
Even with those debates, most of the community seemed to agree on this one point: art in games should come from real people. Some even suggested Frontier let fans submit their own headshots to be used in the game instead of AI.
It might not feel like a huge victory, but it shows that fan voices still matter. When people speak up, studios can listen, and sometimes, they’ll even make changes. In this case, the result is a small but meaningful win for creativity.
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