10 Most Powerful ‘Jujutsu Kaisen’ Characters of All Time

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Power in ‘Jujutsu Kaisen’ comes from more than raw cursed energy. Techniques, domains, contracts, and even the absence of cursed energy can decide who dominates a fight. The series lays out a clear system with special grade threats, heavenly restrictions, and bloodline techniques that shape how battles are won.

This list focuses on what each standout character actually brings into combat. You will find core techniques, signature moves, notable domain abilities, and documented feats from across ‘Jujutsu Kaisen’ and ‘Jujutsu Kaisen 0’. It is a quick way to see who can do what when the stakes are highest.

Ryomen Sukuna

MAPPA

Sukuna’s signature slashing techniques Cleave and Dismantle cut through defenses by adjusting to an opponent’s toughness. His domain Malevolent Shrine operates without a closed barrier and expands a fixed massacre zone that strikes targets continuously. He also uses flame techniques and binding vows that let him set precise conditions and reap guaranteed results.

He has shown mastery over possession and incarnation, along with strategic control of vessels to access new options in battle. His output, technique adaptability, and refined domain execution define why sorcerers classify him as the ultimate calamity within ‘Jujutsu Kaisen’.

Satoru Gojo

Satoru Gojo
MAPPA

Gojo’s Limitless technique manipulates space at a precise scale, with Infinity creating an untouchable buffer that slows approaches to a standstill. He combines Blue and Red to form Hollow Purple, which erases whatever it passes through. His domain Unlimited Void overwhelms targets with limitless information that paralyzes action.

Six Eyes drastically reduces cursed energy consumption and enhances perception. This synergy lets him deploy high output moves repeatedly while reading microscopic shifts in an opponent’s intent. His technique suite sets the benchmark for modern sorcerers in ‘Jujutsu Kaisen’.

Kenjaku

Kenjaku
MAPPA

Kenjaku survives by transplanting his brain into new hosts, carrying his memory and technique knowledge across centuries. He planned the Culling Game, prepared vast cursed energy resources, and manipulated events behind major incidents. His Cursed Spirit Manipulation lets him command powerful spirits and integrate their techniques.

He has demonstrated the ability to wield techniques acquired through captured targets and experiments. His long timeline grants deep understanding of barrier craft, binding vows, and mass ritual design, which he applies to reshape the battlefield of ‘Jujutsu Kaisen’ at a national scale.

Yuta Okkotsu

Yuta Okkotsu
MAPPA

Yuta is a special grade sorcerer linked with Rika, who functions as a bound entity supplying overwhelming cursed energy and rapid technique access. He uses advanced reverse cursed technique for healing and stamina management during extended fights. His swordsmanship pairs with reinforced output to break through hardened defenses.

Yuta has shown the ability to copy techniques while Rika is fully manifested, which gives situational answers to many matchups. His control during ‘Jujutsu Kaisen 0’ and later missions highlights consistent high level performance against special grade threats.

Yuki Tsukumo

Yuki Tsukumo
MAPPA

Yuki’s technique manipulates mass to alter how force and momentum apply to her body and attacks. She uses this to deliver extreme impact and to withstand tremendous pressure in close combat exchanges. Her command of reverse cursed technique supports sustained fighting at peak output.

She also employs advanced barrier knowledge and tactical reads against complex opponents. As a special grade sorcerer, she engages in top tier battles that showcase the practical ceiling of mass manipulation within ‘Jujutsu Kaisen’.

Hajime Kashimo

Hajime Kashimo

Kashimo converts cursed energy into a stable electric state that conducts through targets and the environment. He activates an awakened form once in his lifetime to push that output even further. His lightning attacks travel quickly and create difficult angles that punish exposed movements.

He is an experienced fighter from an earlier era and entered the modern stage during the Culling Game. His weapon work complements his electricity by guiding currents through opponents to maximize damage, which makes his engagements in ‘Jujutsu Kaisen’ fast and decisive.

Maki Zenin

Maki Zenin
MAPPA

Maki underwent a transformation that removed her cursed energy and amplified her physical potential to a level comparable to a full heavenly restriction. Without cursed energy interference, she perceives and reacts with extreme clarity while using cursed tools to bypass techniques. Her speed and strength let her close distance on high output targets.

She has demonstrated large scale combat effectiveness against trained sorcerers by combining stealth, precision, and weapon fluency. Her progress after the Shibuya incident redefined how a non-sorcerer can operate at the highest tiers in ‘Jujutsu Kaisen’.

Toji Fushiguro

Toji Fushiguro
MAPPA

Toji possesses a complete heavenly restriction that erased his cursed energy and maximized his physical performance. He carries a vast arsenal of tools, including the Inverted Spear of Heaven that nullifies techniques on contact and the three section staff Playful Cloud for raw impact. His senses and reaction speed let him navigate around domains and techniques by using terrain and timing.

He fights by reading opponents and disrupting the flow of cursed techniques with precise weapon choices. His record against elite sorcerers shows the ceiling of technique-free combat within ‘Jujutsu Kaisen’.

Mahito

Mahito
MAPPA

Mahito’s Idle Transfiguration reshapes souls, which in turn alters bodies instantly. He can create transfigured humans as projectiles or shields and evolve his own form to adapt mid-battle. His domain Self-Embodiment of Perfection locks targets into direct contact with his technique, guaranteeing soul contact.

He also developed black flash proficiency and uses clones to split enemy attention. His growth rate and applied soul theory made him one of the most dangerous special grade curses active during the Shibuya incident in ‘Jujutsu Kaisen’.

Megumi Fushiguro

Megumi Fushiguro
MAPPA

Megumi’s Ten Shadows Technique summons shikigami with varied roles, including Divine Dogs for pursuit, Nue for aerial strikes, and Max Elephant for area control. His domain Chimera Shadow Garden extends shadow control across a flooded field that enhances his summons and mobility. He can fuse shikigami forms to produce new effects that answer specific threats.

He has access to the ritual necessary to call Mahoraga, a shikigami that adapts to any phenomenon. Although summoning it carries severe risk, the technique establishes a path to overturn overwhelming disadvantages in ‘Jujutsu Kaisen’.

Share your own top ten in the comments and tell us which abilities in ‘Jujutsu Kaisen’ you think change the outcome of the biggest battles.

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