Movie Directors Who Hate CGI
Some filmmakers keep computers at armโs length and lean hard on in-camera craftโreal sets, stunts, miniatures, animatronics, and meticulous production design. Below are ten directors known for minimizing digital trickery and favoring practical methods whenever possible, with examples of how theyโve done it on set and on screen.
Christopher Nolan

Nolan is famous for staging large-scale action practically, from flipping an eighteen-wheeler in โThe Dark Knightโ to crashing a real 747 in โTenetโ. He favors IMAX photography, on-location shooting, and practical explosions, then uses VFX mainly for cleanup. โDunkirkโ relied on real boats and aircraft with scale models augmenting the action. โOppenheimerโ recreated complex physics imagery in-camera with experimental techniques rather than computer simulations.
George Miller

For โMad Max: Fury Roadโ, Miller emphasized real vehicular stunts, wire-work, and desert locations, with VFX used primarily to remove rigs and enhance skies. The production engineered custom rigs like the swinging Pole Cats to capture movement for real. Hundreds of practical explosions and crashes were coordinated across long chase sequences. Miller has said the approach keeps performances and physics grounded.
Quentin Tarantino

Tarantinoโs sets and gags are heavily practical, from squibbed blood effects to in-camera car work. โDeath Proofโ uses real high-speed driving and a stunt performer standing in for key shots rather than digital doubles. In โThe Hateful Eightโ, he shot on 65mm with large, physical sets and practical snow effects on stage. He routinely avoids green screen, leaning on old-school makeup and props.
Paul Thomas Anderson

Anderson prioritizes real locations, hand-built sets, and optical texture, keeping digital manipulation minimal. โThere Will Be Bloodโ staged its oil-derrick fire practically, supported by controlled pyrotechnics and special-effects engineering. โThe Masterโ and โPhantom Threadโ focus on in-camera lighting and period-authentic production design rather than digital backdrops. Heโs known for preferring film stock and photochemical workflows over heavy CGI pipelines.
Christopher McQuarrie

In the โMission: Impossibleโ installments he directed, McQuarrie designs set pieces around Tom Cruiseโs practical stunts, from HALO jumps to helicopter chases. Aircraft, trains, and vehicles are shot for real with VFX used for safety and removal of equipment. โMission: Impossible โ Falloutโ features an on-location rooftop chase and a real helicopter pursuit tailored to capture authentic motion. โDead Reckoningโ incorporated a real cliff motorcycle jump engineered with extensive rigging.
Chad Stahelski

The โJohn Wickโ films emphasize stunt-driven action and tactical choreography captured in-camera. Gunfights and grappling are designed with long takes, practical muzzle flashes, and squibs, with VFX mostly for cleanup. Car combat in โJohn Wick: Chapter 4โ was staged on real streets with precision drivers and wire assists. The series builds elaborate sets for immersive lighting rather than relying on digital environments.
Robert Eggers

Eggers favors natural light, practical sets, and historically accurate props, minimizing digital augmentation. โThe Witchโ built period-correct structures and used on-location shooting to achieve atmosphere without CG landscapes. โThe Lighthouseโ constructed a working lighthouse set and employed practical water, weather rigs, and in-camera optical tricks. โThe Northmanโ staged large battle scenes with real extras and terrain, reserving VFX for removals.
Damien Chazelle

Chazelleโs โFirst Manโ relied on a giant LED backdrop, miniatures, and practical spacecraft interiors to capture realistic reflections and lighting, with CG primarily for composites and stitching. The approach preserved authentic interaction between actors and their environment. โLa La Landโ staged its opening freeway number with real dancers and traffic control, then used digital stitching and cleanup to blend the sequence. He often prioritizes choreographed camera moves and physical sets to anchor performances.
J.J. Abrams

Abrams publicly pushed for practical creature effects and sets on โStar Wars: The Force Awakensโ, commissioning animatronics and in-costume performers. The production built full-scale sets like the Millennium Falcon and desert marketplaces, using VFX mainly to extend environments. โSuper 8โ combined large-scale pyrotechnics, physical set pieces, and extensive CG augmentation for the train crash rather than staging real railcar impacts. His films often blend lens-based techniques with digital enhancements that serve physical photography.
Hayao Miyazaki

At Studio Ghibli, Miyazakiโs films are primarily hand-drawn, with computers used sparingly for compositing, digital paint, and occasional 3D props. Works like โSpirited Awayโ and โPrincess Mononokeโ rely on traditional animation methods to achieve motion and detail without 3D character models driving performances. He has repeatedly advocated for human-driven draftsmanship over automated processes. Even when digital tools are employed, they are subordinated to hand-crafted artwork.
If you have another director who shuns digital trickery, share your pick in the comments and tell us why they belong on the list!


